About
Senior Unity developer based in Palermo, Italy, with 11+ years in the industry. I've worked across the full pipeline — architecture, implementation, and the less visible work that makes a release stable and maintainable — on a mobile app I built and maintained solo for nine years, and more recently as part of a small team shipping a metroidvania for PC and console, where I owned core gameplay systems and led the performance work behind the console port. I've also taught programming at a secondary school. What I enjoy most is working through complex technical problems — weighing different approaches and their trade-offs, and looking for solutions that are as clear, maintainable, and well-suited to the project as possible.